Files
MI-38/Heli_with_panels/Assets/Scripts/Panel2D/AngleCollider.cs
2022-07-04 13:15:35 +03:00

22 lines
469 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AngleCollider : MonoBehaviour
{
public int countA;
public GameObject parObject;
Manager man;
public void OnMouseDown()
{
man = GameObject.Find("Manager").GetComponent<Manager>();
if (man.mode == "scedit" || man.mode == "play")
return;
parObject.gameObject.GetComponent<RotateAngle>().OnCollider(countA);
}
}