Files
MI-38/Heli_with_panels/Assets/Scripts/ButtonClick.cs
2022-07-04 13:15:35 +03:00

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonClick : MonoBehaviour
{
//Button load; // Что за Button ?
Manager mgr;
//int state = 0;
// Start is called before the first frame update
void Start()
{
GameObject manager = GameObject.Find("Manager");
mgr = manager.GetComponent<Manager>();
// load = GameObject.Find("Button");
Debug.Log(mgr);
}
private void OnMouseDown()
{
//Debug.Log("clickPanel button");
//Debug.Log(mgr.stepPanels["Panel0506"].GetComponent<panel>().switchesList["toggle4_0506"].GetComponent<Switch>());
//GameObject manager = GameObject.Find("Manager");
//manager.GetComponent<Manager>().SwitchTo2D();
/*if(state == 1)
{
state = 0;
}
else
{
state = 1;
}*/
//mgr.stepPanels["Panel0506"].GetComponent<panel>().switchesList["toggle4_0506"].GetComponent<Switch>().setState((int)state);
//mgr.stepPanels["Panel0506"].GetComponent<panel>().switchesList["toggle4_0506"].GetComponent<Switch>().setState(0);
}
}