using System.Collections; using System.Collections.Generic; using UnityEngine; public class ButtonClick : MonoBehaviour { //Button load; // Что за Button ? Manager mgr; //int state = 0; // Start is called before the first frame update void Start() { GameObject manager = GameObject.Find("Manager"); mgr = manager.GetComponent(); // load = GameObject.Find("Button"); Debug.Log(mgr); } private void OnMouseDown() { //Debug.Log("clickPanel button"); //Debug.Log(mgr.stepPanels["Panel0506"].GetComponent().switchesList["toggle4_0506"].GetComponent()); //GameObject manager = GameObject.Find("Manager"); //manager.GetComponent().SwitchTo2D(); /*if(state == 1) { state = 0; } else { state = 1; }*/ //mgr.stepPanels["Panel0506"].GetComponent().switchesList["toggle4_0506"].GetComponent().setState((int)state); //mgr.stepPanels["Panel0506"].GetComponent().switchesList["toggle4_0506"].GetComponent().setState(0); } }