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40 lines
926 B
C#
40 lines
926 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ClickGruzCube3 : MonoBehaviour
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{
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/*float speed = 1.0f;
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private bool isMoved = false;
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*//* private void OnMouseDown()
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{
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Camera.main.transform.position = new Vector3(-5.4f, 2.5f, -1.2f);
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}*//*
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void OnMouseEnter()
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{
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GetComponent<Renderer>().material.color = Color.green;
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}
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void OnMouseExit()
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{
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GetComponent<Renderer>().material.color = Color.clear;
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}
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public void FixedUpdate()
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{
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{
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if (Input.GetMouseButtonDown(0))
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{
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isMoved = true;
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}
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if (isMoved)
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{
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Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, new Vector3(-5.4f, 2.5f, -1.2f), speed * Time.deltaTime);
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}
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}
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}*/
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}
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