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37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OverWriteMaterial
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{
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public static void RecordChildrenMaterials(Renderer[] renderers, ref List<Material> materials, ref List<Material> greenMaterials)
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{
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materials.Clear(); greenMaterials.Clear();
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foreach (var renderer in renderers)
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{
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materials.Add(renderer.material);
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Material greenMat = new Material(renderer.material);
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greenMat.SetColor("_EmissionColor", new Color(9f / 255f, 82f / 255f, 4f / 255f));
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greenMaterials.Add(greenMat);
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}
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}
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public static void RestoreChildrenMaterials(Renderer[] renderers, List<Material> materials)
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{
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for (int i = 0; i < renderers.Length; i++)
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{
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renderers[i].material = materials[i];
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}
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}
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public static void ReplaceMaterialsWithActive(Renderer[] renderers, List<Material> greenMaterials)
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{
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for (int i = 0; i < renderers.Length; i++)
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{
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renderers[i].material = greenMaterials[i];
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}
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}
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}
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