mirror of
https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
synced 2026-01-24 01:15:41 +03:00
119 lines
2.8 KiB
C#
119 lines
2.8 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class Variometer : MonoBehaviour//frame2 0115
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{
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public GameObject arrow;
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[HideInInspector]
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public string textValue_ = "";
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private string defaultValue_ = "0";
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//private Text text_;
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private TextMeshPro text_;
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private int k=0; //текущее значение счетчика в float
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private int max = 30;
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private int min = -30;
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bool reverse = false; //направление
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float waitTime = 0.2f;//время для корутины
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bool point = false;//нажатие на счетчик
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private Coroutine coroutine;
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void Start()
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{
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//text_ = this.gameObject.GetComponent<Text>();
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//text_.text = (textValue_ == "") ? defaultValue_ : textValue_;
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text_ = this.GetComponent<TextMeshPro>();
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var txt = (textValue_ == "") ? defaultValue_ : textValue_;
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text_.SetText(txt);
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}
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private void VarText()
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{
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if (k >= 0)
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{
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if (arrow.gameObject.GetComponent<ButtonCheckable3>() != null)
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{
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arrow.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
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}
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}
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else
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{
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if (arrow.gameObject.GetComponent<ButtonCheckable3>() != null)
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{
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arrow.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
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}
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}
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textValue_ = k.ToString();
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if (k < 0)
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{
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//text_.text = textValue_.Substring(1, textValue_.Length - 1);
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var txt = textValue_.Substring(1, textValue_.Length - 1);
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text_.SetText(txt);
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}
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else
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{
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//text_.text = textValue_;
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text_.SetText(textValue_);
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}
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}
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private void OnMouseDown()//нажатие на счетчик
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{
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point = !point;
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if (point)
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{
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Rever();
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if (reverse)
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{
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k--;
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coroutine = StartCoroutine(VarNumber());
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}
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else
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{
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k++;
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coroutine = StartCoroutine(VarNumber());
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}
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}
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else
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{
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if (coroutine != null) StopCoroutine(coroutine);
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}
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}
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private void Rever()
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{
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if (k <= min)
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{
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reverse = false;
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}
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else if (k >= max)
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{
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reverse = true;
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}
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}
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IEnumerator VarNumber()
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{
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while (point)
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{
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VarText();
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if (reverse)
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{
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k--;
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}
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else
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{
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k++;
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}
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Rever();
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yield return new WaitForSeconds(waitTime);
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}
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}
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}
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