mirror of
https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
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130 lines
3.2 KiB
C#
130 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ScaleToText : MonoBehaviour//frame3 0115
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{
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public GameObject scale;//шкала
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//public Text altitude;//счетчик
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public TextMeshPro altitude;//счетчик
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public GameObject frame;
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float Y; //пердыдущее значение y
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float d; //коэффициент
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float k; //текущее значение счетчика в float
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bool reverse = false; //направление
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int min = -130;//минимальное значение счетчика
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int max = 6760;//максимальное значение счетчика
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float waitTime = 0.005f;//время для корутины
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[HideInInspector] public bool point = false;//нажатие на счетчик
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private Coroutine coroutine;
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private void Start()
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{
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d = 3450 / 1800f;
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OnK();
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scaleText();
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Rever();
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}
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private void Update()
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{
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if (Y != scale.gameObject.transform.localPosition.y)
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{
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OnK();
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scaleText();
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Rever();
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}
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}
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private void scaleText()
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{
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int ko = (int)k;
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if (ko >= 0)
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{
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altitude.color = Color.white;
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if (frame.gameObject.GetComponent<ButtonCheckable3>()!= null)
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{
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frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
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}
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}
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else
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{
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altitude.color = Color.yellow;
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if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
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{
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frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
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}
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}
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if (ko > 100 || ko < -100)
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{
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ko = ko / 10 * 10;
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}
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//altitude.text = ko.ToString();
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altitude.SetText(ko.ToString());
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}
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private void OnK()
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{
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Y = scale.gameObject.transform.localPosition.y;
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k = -Y * d + 3310f;
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}
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private void OnMouseDown()//нажатие на счетчик
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{
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point = !point;
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if (point)
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{
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Rever();
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if (reverse)
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{
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k--;
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coroutine = StartCoroutine(AltNumber());
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}
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else
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{
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k++;
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coroutine = StartCoroutine(AltNumber());
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}
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}
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else
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{
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if(coroutine!=null)StopCoroutine(coroutine);
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}
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}
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private void Rever()
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{
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if (k <= min)
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{
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reverse = false;
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}else if(k >= max)
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{
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reverse = true;
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}
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}
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IEnumerator AltNumber()
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{
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while (point)
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{
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scaleText();
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Y = (k - 3310f) / -d;
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scale.gameObject.transform.localPosition = new Vector3(scale.gameObject.transform.localPosition.x, Y, scale.gameObject.transform.localPosition.z);
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if (reverse)
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{
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k--;
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}
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else
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{
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k++;
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}
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Rever();
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yield return new WaitForSeconds(waitTime);
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}
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}
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}
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