Files
MI-38/Heli_with_panels/Assets/Scripts/Panel2D/0115/HlightBtn.cs
2022-07-04 13:15:35 +03:00

37 lines
875 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HlightBtn : MonoBehaviour
{
private SpriteRenderer arrow;
private SpriteRenderer arrowDown;
private void Awake()
{
arrow = transform.GetComponent<SpriteRenderer>();
arrow.enabled = false;
var nameA = this.name.Substring(0, this.name.Length) + "_arrow";
arrowDown = transform.Find(nameA).gameObject.GetComponent<SpriteRenderer>();
arrowDown.enabled = false;
}
public void OnMouseEnter()
{
arrow.enabled = true;
}
public void OnMouseExit()
{
arrow.enabled = false;
}
private void OnMouseDown()
{
arrowDown.enabled = true;
arrow.enabled = false;
}
private void OnMouseUp()
{
arrowDown.enabled = false;
arrow.enabled = true;
}
}