mirror of
https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
synced 2026-01-24 01:25:38 +03:00
257 lines
13 KiB
C#
257 lines
13 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class POS : MonoBehaviour
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{
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public Camera MainCamera;
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public Camera CamPOSSystem;
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public GameObject POSOprProz;
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public GameObject POSNVProz;
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public GameObject POSRVProz;
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public GameObject POS_PZUProz;
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public void LayerOff()
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{
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
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CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
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POSOprProz.SetActive(false);
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POSNVProz.SetActive(false);
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POSRVProz.SetActive(false);
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POS_PZUProz.SetActive(false);
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//MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema");
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//MainCamera.cullingMask = LayerMask.NameToLayer("Everything");
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//MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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//GameObject.FindGameObjectWithTag("FuzComp").SetActive(false);
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}
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//public void LayerOffPosOpr()
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//{
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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// MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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// CamPOSSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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// GameObject[] POSnvmassiv = GameObject.FindGameObjectsWithTag("POSnv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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// foreach (GameObject POSnv in POSnvmassiv)
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// {
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// POSnv.layer = LayerMask.NameToLayer("FuzCompLayer");
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// }
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// GameObject[] POSrvmassiv = GameObject.FindGameObjectsWithTag("POSrv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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// foreach (GameObject POSrv in POSrvmassiv)
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// {
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// POSrv.layer = LayerMask.NameToLayer("FuzCompLayer");
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// }
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// POSOprProz.SetActive(false);
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// //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema");
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// //MainCamera.cullingMask = LayerMask.NameToLayer("Everything");
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// //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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// //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false);
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//}
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public void LayerOn()
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{
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod");
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//GameObject[] POSnvmassiv = GameObject.FindGameObjectsWithTag("POSnv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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//foreach (GameObject POSnv in POSnvmassiv)
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//{
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// POSnv.layer = LayerMask.NameToLayer("POS");
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//}
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//GameObject[] POSrvmassiv = GameObject.FindGameObjectsWithTag("POSrv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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//foreach (GameObject POSrv in POSrvmassiv)
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//{
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// POSrv.layer = LayerMask.NameToLayer("POS");
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//}
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POSOprProz.SetActive(true);
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POSNVProz.SetActive(true);
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POSRVProz.SetActive(true);
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POS_PZUProz.SetActive(true);
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}
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//public void LayerOnPOSopr()
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//{
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Transmission");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Gidro");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TV117V");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TA14");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("SKV");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Putev");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Prodol");
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// GameObject[] POSnvmassiv = GameObject.FindGameObjectsWithTag("POSnv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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// foreach (GameObject POSnv in POSnvmassiv)
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// {
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// POSnv.layer = LayerMask.NameToLayer("POS");
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// }
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// GameObject[] POSrvmassiv = GameObject.FindGameObjectsWithTag("POSrv"); // ěŕńńčâĺ äčíŕěč÷ĺńęč ěĺí˙ĺň ńëîé ó îáúĺęňŕ
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// foreach (GameObject POSrv in POSrvmassiv)
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// {
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// POSrv.layer = LayerMask.NameToLayer("POS");
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// }
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// POSOprProz.SetActive(true);
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//}
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//public void LayerOnForCamPOS()
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//{
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Transmission");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Gidro");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TV117V");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("TA14");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("SKV");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Putev");
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// CamPOSSystem.cullingMask |= 1 << LayerMask.NameToLayer("Prodol");
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// POSOprProz.SetActive(true);
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// POSNVProz.SetActive(true);
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// POSRVProz.SetActive(true);
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//}
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}
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