Files
MI-38/Heli_with_panels/Assets/Fusel/scripts/CamSwitch.cs
2022-07-04 13:15:35 +03:00

23 lines
657 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CamSwitch : MonoBehaviour
{
public Camera Main;
public Camera CamSystem;
//public GameObject ButtonMain1;
//public GameObject ButtonMain2;
//public GameObject Button;
public void SwitchCam()
{
CamSystem.enabled = true;
Main.enabled = false;
GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>().worldCamera = CamSystem;
//ButtonMain1.gameObject.SetActive(false);
//ButtonMain2.gameObject.SetActive(false);
//Button.gameObject.SetActive(true);
}
}