Files
MI-38/Heli_with_panels/Assets/Scripts/UI/BackScript.cs
2022-07-04 13:15:35 +03:00

37 lines
932 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
public class BackScript : MonoBehaviour, IPointerClickHandler
{
void Start()
{
//StartCoroutine(waiter());
}
/*void OnMouseDown()
{
UnityEngine.Debug.Log("click down");
GameObject manager = GameObject.Find("Manager");
manager.GetComponent<Manager>().SwitchTo3D();
}*/
public void OnPointerClick(PointerEventData eventData)
{
//UnityEngine.Debug.Log("click down");
GameObject manager = GameObject.Find("Manager");
manager.GetComponent<Manager>().SwitchTo3D();
}
//IEnumerator waiter()
//{
// //Wait for 2 seconds
// Debug.Log("waiter");
// yield return new WaitForSeconds(2);
// GameObject manager = GameObject.Find("Manager");
// manager.GetComponent<Manager>().SwitchTo3D();
//}
}