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37 lines
932 B
C#
37 lines
932 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.EventSystems;
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public class BackScript : MonoBehaviour, IPointerClickHandler
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{
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void Start()
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{
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//StartCoroutine(waiter());
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}
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/*void OnMouseDown()
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{
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UnityEngine.Debug.Log("click down");
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GameObject manager = GameObject.Find("Manager");
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manager.GetComponent<Manager>().SwitchTo3D();
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}*/
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public void OnPointerClick(PointerEventData eventData)
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{
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//UnityEngine.Debug.Log("click down");
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GameObject manager = GameObject.Find("Manager");
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manager.GetComponent<Manager>().SwitchTo3D();
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}
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//IEnumerator waiter()
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//{
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// //Wait for 2 seconds
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// Debug.Log("waiter");
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// yield return new WaitForSeconds(2);
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// GameObject manager = GameObject.Find("Manager");
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// manager.GetComponent<Manager>().SwitchTo3D();
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//}
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}
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