Files
MI-38/Heli_with_panels/Assets/Scripts/HoldPanelsRedactor.cs
2022-07-04 13:15:35 +03:00

28 lines
789 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HoldPanelsRedactor : MonoBehaviour
{
public void HoldPanelLeft()
{
GameObject.Find("Panel1 Hidden Elements").transform.localPosition = new
Vector3(-1000f, 0, 0);
}
public void UnHoldPanelLeft()
{
GameObject.Find("Panel1 Hidden Elements").transform.localPosition = new
Vector3(0, 0, 0);
}
public void HoldPanelRight()
{
GameObject.Find("Panel2 Hidden Elements").transform.localPosition = new
Vector3(1000f, -13.99999f, 0);
}
public void UnHoldPanelRight()
{
GameObject.Find("Panel2 Hidden Elements").transform.localPosition = new
Vector3(-4.999922f, -13.99999f, 0);
}
}