Files
MI-38/Heli_with_panels/Assets/Fusel/scripts/ChangeMaterial.cs
2022-07-04 13:15:35 +03:00

21 lines
527 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeMaterial : MonoBehaviour
{
Renderer [] renderers;
public Material probmaterial;
void Start()
{
GameObject cabinproz = GameObject.Find("CabinProz");
renderers = cabinproz.GetComponentsInChildren<Renderer>();
foreach (Renderer _renderers in renderers)
{
//probmaterial.renderQueue = 5000;
_renderers.material = probmaterial;
}
}
}