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https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
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51 lines
2.1 KiB
C#
51 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cover3DVrotate : MonoBehaviour
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{
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public int numpos;
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[SerializeField]
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float eulerAngX;
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[SerializeField]
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float eulerAngY;
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[SerializeField]
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float eulerAngZ;
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public float angle = 80;
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void Start()
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{
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eulerAngX = transform.localEulerAngles.x;
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eulerAngY = transform.localEulerAngles.y;
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eulerAngZ = transform.localEulerAngles.z;
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}
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public void Rotate(int numpos)
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{
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if (numpos == 1 && this.name == "Cover1_0701_3D" || this.name == "Cover2_0701_3D")
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this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY + angle, eulerAngZ);
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else if (numpos == 1 && this.name == "Cover1_0702_3D" || this.name == "Cover2_0702_3D")
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this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY - angle, eulerAngZ);
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else if (numpos == 1 && this.name == "Cover3_0701_3D" || this.name == "Cover3_0702_3D")
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this.transform.localRotation = Quaternion.Euler(eulerAngX-2*angle, eulerAngY, eulerAngZ);
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else if (eulerAngX != 0 && eulerAngX >0 && eulerAngX < 360)
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{
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if (numpos == 1) this.transform.localRotation = Quaternion.Euler(eulerAngX + angle, eulerAngY, eulerAngZ);
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//if (numpos == 2) this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY, eulerAngZ);
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}
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else if (eulerAngY != 0 && eulerAngY > 0 && eulerAngY < 360)
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{
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if (numpos == 1) this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY + angle, eulerAngZ);
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//if (numpos == 2) this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY, eulerAngZ);
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}
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else if (eulerAngZ != 0 && eulerAngZ > 0 && eulerAngZ < 360)
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{
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if (numpos == 1) this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY, eulerAngZ + angle);
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}
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if (numpos == 2)
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this.transform.localRotation = Quaternion.Euler(eulerAngX, eulerAngY, eulerAngZ);
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}
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}
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