Files
MI-38/Heli_with_panels/Assets/Scripts/Panel2D/ToggleScript.cs
2022-07-04 13:15:35 +03:00

107 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToggleScript : MonoBehaviour
{
public GameObject[] tog;
int mouseY_;
int curMouseY_;
bool defTog;
// Start is called before the first frame update
void Start()
{
OnTog0();
}
public void OnClick()
{
if (tog.Length < 3)
{
OnTog2();
}
else
{
OnTog0();
}
}
void OnTog0()
{
tog[0].SetActive(true);
defTog = true;
for (int i = 1; i < tog.Length; i++)
{
tog[i].SetActive(false);
}
}
void OnTog2()
{
for (int i = 0; i < tog.Length; i++)
{
if (tog[i].activeSelf == true)
{
tog[i].SetActive(false);
}
else
{
tog[i].SetActive(true);
}
}
}
public void OnMouseDown()
{
mouseY_ = (int)Input.mousePosition.y;
//Debug.Log($"mouseY {mouseY_}");
}
public void OnMouseUp()
{
curMouseY_ = (int)Input.mousePosition.y;
if (curMouseY_ != mouseY_)
{
//Debug.Log($"curMouseY {curMouseY_}");
int dMY = mouseY_ - curMouseY_;
if (tog.Length < 3)
{
OnTog2();
}
else
{
if(defTog == true)
{
defTog = false;
if (dMY < 0)
{
tog[0].SetActive(false);
tog[1].SetActive(true);
tog[2].SetActive(false);
}
else
{
tog[0].SetActive(false);
tog[1].SetActive(false);
tog[2].SetActive(true);
}
}
else
{
OnTog0();
}
}
}
}
}