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https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
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107 lines
2.1 KiB
C#
107 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ToggleScript : MonoBehaviour
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{
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public GameObject[] tog;
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int mouseY_;
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int curMouseY_;
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bool defTog;
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// Start is called before the first frame update
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void Start()
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{
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OnTog0();
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}
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public void OnClick()
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{
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if (tog.Length < 3)
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{
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OnTog2();
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}
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else
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{
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OnTog0();
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}
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}
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void OnTog0()
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{
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tog[0].SetActive(true);
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defTog = true;
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for (int i = 1; i < tog.Length; i++)
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{
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tog[i].SetActive(false);
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}
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}
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void OnTog2()
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{
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for (int i = 0; i < tog.Length; i++)
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{
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if (tog[i].activeSelf == true)
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{
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tog[i].SetActive(false);
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}
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else
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{
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tog[i].SetActive(true);
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}
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}
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}
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public void OnMouseDown()
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{
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mouseY_ = (int)Input.mousePosition.y;
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//Debug.Log($"mouseY {mouseY_}");
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}
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public void OnMouseUp()
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{
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curMouseY_ = (int)Input.mousePosition.y;
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if (curMouseY_ != mouseY_)
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{
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//Debug.Log($"curMouseY {curMouseY_}");
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int dMY = mouseY_ - curMouseY_;
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if (tog.Length < 3)
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{
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OnTog2();
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}
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else
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{
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if(defTog == true)
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{
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defTog = false;
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if (dMY < 0)
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{
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tog[0].SetActive(false);
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tog[1].SetActive(true);
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tog[2].SetActive(false);
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}
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else
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{
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tog[0].SetActive(false);
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tog[1].SetActive(false);
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tog[2].SetActive(true);
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}
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}
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else
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{
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OnTog0();
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}
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}
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}
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}
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}
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