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MI-38/Heli_with_panels/Assets/Scripts/Panel2D/SwitchState.cs
2022-07-04 13:15:35 +03:00

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using UnityEngine;
using UnityEngine.UI;
public class SwitchState : MonoBehaviour
{
//public Switch3DRotate sw3Drotate;
public Switch3DHRotate sw3DHrotate;
Manager man;
void Start()
{
//sw3Drotate = FindObjectOfType<Switch3DRotate>();
// Debug.Log(sw3Drotate + " объекты" );
man = GameObject.Find("Manager").GetComponent<Manager>();
}
void OnMouseDown()
{
if (man.mode == "scedit" || man.mode == "play")
return;
Transform[] btnList = this.transform.parent.gameObject.GetComponentsInChildren<Transform>();
for (int i = 0; i < btnList.Length; i++)
{
if (i == 0) continue;
if(btnList[i].gameObject.GetComponent<Image>()!=null)
btnList[i].gameObject.GetComponent<Image>().enabled = false;
else
btnList[i].gameObject.GetComponent<SpriteRenderer>().enabled = false;
}
//this.gameObject.GetComponent<Image>().enabled = true;
if (this.gameObject.GetComponent<Image>() != null)
this.gameObject.GetComponent<Image>().enabled = true;
else
this.gameObject.GetComponent<SpriteRenderer>().enabled = true;
//Debug.Log(int.Parse(this.name.Substring(this.name.Length - 1)) + " конец этого");
//if(sw3Drotate!=null) ConnectWith3DSwitchVertikal();
//if (sw3DHrotate!=null) ConnectWith3DSwitchHorizontal();
ConnectWith3DSwitchVertikal();
ConnectWith3DSwitchHorizontal();
}
/*Функция связывает вертикальные выключатели 2D и 3D */
public void ConnectWith3DSwitchVertikal()
{
Transform[] btnList = this.transform.parent.gameObject.GetComponentsInChildren<Transform>();
string currentSw3Dname = this.name.Substring(0, this.name.Length - 1) + "3D";
GameObject currentSw3D = GameObject.Find(currentSw3Dname);
Switch3DRotate sw3Drotate = currentSw3D.GetComponent<Switch3DRotate>();
if (sw3Drotate != null)
// sw3Drotate.RotateVertikalSwitch(btnList.Length - 1, int.Parse(this.name.Substring(this.name.Length - 1)));
sw3Drotate.RotateVertikalSwitch(int.Parse(this.name.Substring(this.name.Length - 1))-1); // добавили в передаваемое значение -1. Спрайты имеют концовку 1,2,3, а numpos в редакторе начинается с нуля
}
/*Функция связывает горизонтальные выключатели 2D и 3D */
public void ConnectWith3DSwitchHorizontal()
{
Transform[] btnList = this.transform.parent.gameObject.GetComponentsInChildren<Transform>();
string currentSw3DHname = this.name.Substring(0, this.name.Length - 1) + "3D";
GameObject currentSw3DH = GameObject.Find(currentSw3DHname);
Switch3DHRotate sw3DHrotate = currentSw3DH.GetComponent<Switch3DHRotate>();
if (sw3DHrotate != null)
//sw3DHrotate.RotateHorizontalSwitch(btnList.Length - 1, int.Parse(this.name.Substring(this.name.Length - 1)));
sw3DHrotate.RotateHorizontalSwitch(int.Parse(this.name.Substring(this.name.Length - 1)) - 1);
}
public void switchOn()
{
Transform[] btnList = this.transform.parent.gameObject.GetComponentsInChildren<Transform>();
for (int i = 0; i < btnList.Length; i++)
{
if (i == 0) continue;
if (btnList[i].gameObject.GetComponent<Image>() != null)
btnList[i].gameObject.GetComponent<Image>().enabled = false;
else
btnList[i].gameObject.GetComponent<SpriteRenderer>().enabled = false;
}
//this.gameObject.GetComponent<Image>().enabled = true;
if (this.gameObject.GetComponent<Image>() != null)
this.gameObject.GetComponent<Image>().enabled = true;
else
this.gameObject.GetComponent<SpriteRenderer>().enabled = true;
//GetComponent<Switch3DRotate>().pos = btnList.Length;
//GetComponent<Switch3DRotate>().numpos = int.Parse(this.name.Substring(this.name.Length - 1));
}
}