Files
2022-07-04 13:15:35 +03:00

107 lines
5.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GidroSystem : MonoBehaviour
{
public Camera MainCamera;
public Camera CamGidroSystem;
public GameObject GidroProz;
public void LayerOff()
{
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("POS"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
CamGidroSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
GidroProz.SetActive(false);
//MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema");
//MainCamera.cullingMask = LayerMask.NameToLayer("Everything");
//MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
//GameObject.FindGameObjectWithTag("FuzComp").SetActive(false);
}
public void LayerOn()
{
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr");
MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod");
GidroProz.SetActive(true);
}
}