Files
MI-38/Heli_with_panels/Assets/Fusel/scripts/CamSystemOut.cs
2022-07-04 13:15:35 +03:00

24 lines
664 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CamSystemOut : MonoBehaviour
{
public Camera Main;
public Camera CamSystem;
//public GameObject ButtonMain1;
//public GameObject ButtonMain2;
//public GameObject Button;
public void SwitchCamOut()
{
Main.enabled = true;
CamSystem.enabled = false;
GameObject.FindGameObjectWithTag("Canvas").GetComponent<Canvas>().worldCamera = Main;
//ButtonMain1.gameObject.SetActive(true);
//ButtonMain2.gameObject.SetActive(true);
//Button.gameObject.SetActive(false);
}
}