04.07.2022

This commit is contained in:
Plotnikov
2022-07-04 13:15:35 +03:00
parent 5fad2bcf6b
commit 696daa0b2e
7224 changed files with 3814576 additions and 0 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ArrowToText : MonoBehaviour//frame1 0115
{
public GameObject arrow;//стрелочка на шкале
//public Text speed;//счетчик
public TextMeshPro speed;//счетчик
public GameObject frame;//цветная рамка
float rotateZ; //предыдущее значение rotateZ
float d, d1; //коэффициенты d (0-100), d1 (100-350)
float k; //текущее значение счетчика в float
bool reverse = false; //направление
(int scale,int count) min = ( 0, 40 );//минимальное значение счетчика
int max = 350;//максимальное значение счетчика
float waitTime = 0.005f;//время для корутины
bool point = false;//нажатие на счетчик
private Coroutine coroutine;
private void Start()
{
//Debug.Log($"min.Item1 = {min.scale}");
d = 100 / (125-112);
d1 = 4.7f;
OnK();
scaleText();
Rever();
}
private void Update()
{
if (rotateZ != arrow.gameObject.transform.eulerAngles.z)
{
ref readonly bool dragArrow = ref arrow.gameObject.GetComponent<Handler>().drag;
if (dragArrow)
{
if (coroutine != null)
{
StopCoroutine(coroutine);
point = false;
}
OnK();
scaleText();
Rever();
}
}
}
private void scaleText()
{
int ko = (int)k;
if (ko <320)
{
speed.color = Color.white;
if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
}
}
else
{
speed.color = Color.red;
if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
}
}
ko = ko / 10 * 10;
if (ko < min.count)
{
//speed.text = "";
speed.SetText("");
}
else
{
//speed.text = ko.ToString();
speed.SetText(ko.ToString());
}
}
private void OnK()
{
rotateZ = arrow.gameObject.transform.eulerAngles.z;
if(rotateZ > 111)
{
//Debug.Log($"здесь до 100");
k = (125 - rotateZ) * d;
}
if (rotateZ < 111&& rotateZ != 111)
{
//Debug.Log($"здесь после 100");
k = (90 - rotateZ) * d1+200;
}
if (rotateZ > 110.4&&rotateZ< 111.4)
{
//Debug.Log($"111 = 100");
k = 100f;
}
}
private void OnMouseDown()//нажатие на счетчик
{
//Debug.Log("кликнули");
point = !point;
if (point)
{
Rever();
if (reverse)
{
k--;
coroutine = StartCoroutine(AltNumber());
}
else
{
k++;
coroutine = StartCoroutine(AltNumber());
}
}
else
{
if (coroutine != null) StopCoroutine(coroutine);
}
}
private void Rever()
{
if (k <= min.scale)
{
reverse = false;
}
else if (k >= max)
{
reverse = true;
}
}
IEnumerator AltNumber()
{
while (point)
{
scaleText();
if (k<100)
{
//Debug.Log($"здесь до 100");
rotateZ = 125f - k / d;
}
if (k>100)
{
//Debug.Log($"здесь после 100");
rotateZ = 90 - (k - 200) / d1;
}
if (k >99&&k<101)
{
//Debug.Log($"111 = 100");
rotateZ =111;
}
arrow.gameObject.transform.localRotation = Quaternion.Euler(0f, 0f, rotateZ);
if (reverse)
{
k--;
}
else
{
k++;
}
Rever();
yield return new WaitForSeconds(waitTime);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
//TextBarPressure
public class BarPressure : MonoBehaviour
{
[HideInInspector]
public string textValue_="";
private (string, string) defaultValue_ = ("766 мм рт.ст", "1013 гѕ");
private TextMeshPro text_;
//private Text text_;
void Start()
{
text_ = this.GetComponent<TextMeshPro>();
var txt= (textValue_ == "") ? defaultValue_.Item1 : textValue_;
text_.SetText(txt);
/*text_ = this.gameObject.GetComponent<Text>();
text_.text = (textValue_ == "") ? defaultValue_.Item1 : textValue_;*/
}
private void OnMouseDown()//нажатие на счетчик
{
if(textValue_ == "")
{
var txt = (text_.text == defaultValue_.Item2) ? defaultValue_.Item1 : defaultValue_.Item2;
text_.SetText(txt);
}
else
{
text_.SetText(textValue_);
}
/*if(textValue_ == "")
{
text_.text = (text_.text == defaultValue_.Item2) ? defaultValue_.Item1 : defaultValue_.Item2;
}
else
{
text_.text = textValue_;
}*/
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ColliderIgnore : MonoBehaviour
{
/* Collider2D[] colliders;
[ContextMenuItem("0115", "On0115")]
// [ContextMenuItem("0107", "On0107")]
// [ContextMenuItem("0108", "On0108")]
// [ContextMenuItem("0124", "On0124")]
// [ContextMenuItem("0125", "On0125")]
[ContextMenuItem("0112", "On0112")]
[ContextMenuItem("0114", "On0114")]
[ContextMenuItem("0117", "On0117")]
[ContextMenuItem("0204", "On0204")]
[ContextMenuItem("0207", "On0207")]
[ContextMenuItem("0601", "On0601")]
[ContextMenuItem("0507", "On0507")]
[SerializeField] private string[] nameColliders;
void On0115() => nameColliders = new string[] { "Arrow0115", "Button2_0115", "RotateAvia", "index0115", "TextBarPressure", "Frame2Text_115", "Frame2_0115", "Frame3Text115", "Frame3_0115", "Frame4_0115", "Frame4Text", "Poplavok0115" };
//void On0107() => nameColliders = new string[] { "Handle4_0107", "Handle5_0107" };
//void On0108() => nameColliders = new string[] { "Handle4_0108", "Handle5_0108" };
//void On0124() => nameColliders = new string[] { "Handle4_0124", "Handle5_0124" };
//void On0125() => nameColliders = new string[] { "Handle4_0125", "Handle5_0125" };
void On0112() => nameColliders = new string[] { "handle0112", "blenker0112_1", "blenker0112_2", "airPlane0112", "poplavok0112" };
void On0114() => nameColliders = new string[] { "Arrow0114", "Scale1_0114_2", "Scale1_0114_1" };
void On0117() => nameColliders = new string[] { "arrow1_0117_4", "arrow1_0117_3", "arrow1_0117_2", "arrow2_0117_2" };
void On0204() => nameColliders = new string[] { "Handle1_0204_2", "Handle2_0204_2" };
void On0207() => nameColliders = new string[] { "Handle1_0207_2", "Handle2_0207_2" };
void On0601() => nameColliders = new string[] { "bazatop_0601" };
void On0507() => nameColliders = new string[] { "Button1_0507_1", "Button2_0507_1", "Button3_0507_1" };
private void Awake()
{
colliders = transform.parent.GetComponentsInChildren<Collider2D>();
//nameColliders = new string[] { "Button2_0115", "RotateAvia", "index0115", "TextBarPressure", "Frame2Text_115", "Frame2_0115", "Frame3Text115", "Frame3_0115", "Frame4_0115", "Frame4Text", "Poplavok0115" };
for (int k = 0; k < nameColliders.Length; k++)
{
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i].name == nameColliders[k] && colliders[i].gameObject.GetComponent<ExitColliderIgnore>() == null)
{
colliders[i].gameObject.AddComponent<ExitColliderIgnore>();
colliders[i].gameObject.GetComponent<ExitColliderIgnore>().pan = this.gameObject.GetComponent<ColliderIgnore>();
}
}
}
}
private void Start()
{
//cam = GameObject.Find("Camera").GetComponent<Camera>();
if (man == null) man = GameObject.Find("Manager").GetComponent<Manager>();
cam = man.cam;
}
public void OnMouseEnter()
{
ChangeColliderIgnore(false);
}
public void OnMouseExit()
{
ChangeColliderIgnore(true);
}
public void ChangeColliderIgnore(bool enableCollider, string colliderTrue)
{
if (enableCollider)
{
for (int i = 0; i < colliders.Length; i++)
{
colliders[i].enabled = enableCollider;
}
}
else
{
for (int k = 0; k < nameColliders.Length; k++)
{
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i].name != colliderTrue)
{
colliders[i].enabled = enableCollider;
}
else
{
colliders[i].enabled = true;
}
}
}
}
}
Camera cam;
Manager man;
void Update()
{
if (!cam.gameObject.activeSelf) return;
Vector2 CurMousePos = cam.ScreenToWorldPoint(Input.mousePosition);
if (Input.GetMouseButtonUp(0))
{
RaycastHit2D[] allHits = Physics2D.RaycastAll(CurMousePos, Vector2.zero);
bool flag = true;
for (int k = 0; k < nameColliders.Length; k++)
{
for (int i = 0; i < allHits.Length; i++)
{
if (allHits[i].transform.name != nameColliders[k])
{
ChangeColliderIgnore(flag, "");
// Debug.Log($"flag = {flag} allHits[i].transform.name = {allHits[i].transform.name}");
}
else
{
flag = false;
ChangeColliderIgnore(flag, nameColliders[k]);
//Debug.Log($"flag = {flag} allHits[i].transform.name = {allHits[i].transform.name}");
break;
}
}
if (!flag) break;
}
}
}*/
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExitColliderIgnore : MonoBehaviour
{
/* public ColliderIgnore pan;
public void OnMouseExit()
{
pan.ChangeColliderIgnore(true, "");
}*/
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HLightParent : MonoBehaviour
{
private HlightBtn arrow;
private void Awake()
{
arrow = transform.GetComponentInParent<HlightBtn>();
}
public void OnMouseEnter()
{
arrow.OnMouseEnter();
}
public void OnMouseExit()
{
arrow.OnMouseExit();
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HlightBtn : MonoBehaviour
{
private SpriteRenderer arrow;
private SpriteRenderer arrowDown;
private void Awake()
{
arrow = transform.GetComponent<SpriteRenderer>();
arrow.enabled = false;
var nameA = this.name.Substring(0, this.name.Length) + "_arrow";
arrowDown = transform.Find(nameA).gameObject.GetComponent<SpriteRenderer>();
arrowDown.enabled = false;
}
public void OnMouseEnter()
{
arrow.enabled = true;
}
public void OnMouseExit()
{
arrow.enabled = false;
}
private void OnMouseDown()
{
arrowDown.enabled = true;
arrow.enabled = false;
}
private void OnMouseUp()
{
arrowDown.enabled = false;
arrow.enabled = true;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IndexH : MonoBehaviour//index0115
{
[SerializeField]
private GameObject connectScale;
[SerializeField]
public GameObject frame;
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ScaleToText : MonoBehaviour//frame3 0115
{
public GameObject scale;//шкала
//public Text altitude;//счетчик
public TextMeshPro altitude;//счетчик
public GameObject frame;
float Y; //пердыдущее значение y
float d; //коэффициент
float k; //текущее значение счетчика в float
bool reverse = false; //направление
int min = -130;//минимальное значение счетчика
int max = 6760;//максимальное значение счетчика
float waitTime = 0.005f;//время для корутины
[HideInInspector] public bool point = false;//нажатие на счетчик
private Coroutine coroutine;
private void Start()
{
d = 3450 / 1800f;
OnK();
scaleText();
Rever();
}
private void Update()
{
if (Y != scale.gameObject.transform.localPosition.y)
{
OnK();
scaleText();
Rever();
}
}
private void scaleText()
{
int ko = (int)k;
if (ko >= 0)
{
altitude.color = Color.white;
if (frame.gameObject.GetComponent<ButtonCheckable3>()!= null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
}
}
else
{
altitude.color = Color.yellow;
if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
}
}
if (ko > 100 || ko < -100)
{
ko = ko / 10 * 10;
}
//altitude.text = ko.ToString();
altitude.SetText(ko.ToString());
}
private void OnK()
{
Y = scale.gameObject.transform.localPosition.y;
k = -Y * d + 3310f;
}
private void OnMouseDown()//нажатие на счетчик
{
point = !point;
if (point)
{
Rever();
if (reverse)
{
k--;
coroutine = StartCoroutine(AltNumber());
}
else
{
k++;
coroutine = StartCoroutine(AltNumber());
}
}
else
{
if(coroutine!=null)StopCoroutine(coroutine);
}
}
private void Rever()
{
if (k <= min)
{
reverse = false;
}else if(k >= max)
{
reverse = true;
}
}
IEnumerator AltNumber()
{
while (point)
{
scaleText();
Y = (k - 3310f) / -d;
scale.gameObject.transform.localPosition = new Vector3(scale.gameObject.transform.localPosition.x, Y, scale.gameObject.transform.localPosition.z);
if (reverse)
{
k--;
}
else
{
k++;
}
Rever();
yield return new WaitForSeconds(waitTime);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEditor;
//[AddComponentMenu("Transform/Follow Transform")]
[RequireComponent(typeof(TextMeshPro))]
[RequireComponent(typeof(Collider2D))]
public class ScaleToText4 : MonoBehaviour
{
[Header("Objects")]
public GameObject scale;//шкала с которой связан счетчик
public TextMeshPro countNumber;//счетчик
public GameObject frame;//рамка
[SerializeField] private GameObject Panel;// родительская панель
private float Y; // (оставила название) предыдущее значение изменяемой координаты, в данном случае y
private float d; //коэффициент
private float k; //текущее значение счетчика в float
private bool reverse = false; //направление
[Header("Variables")]
[SerializeField] private int min = -340;// минимальное значение счетчика для frame3 =-130
[SerializeField] private int max = 340;// максимальное значение счетчика для frame3 =6760
[SerializeField] private float deltaScale = 15f;// дельта шкалы для frame3 =3450
[SerializeField] private float deltaCoorScale = 105f;// дельта координат шкалы (сколько юнитов координат в deltaScale) для frame3 =1800
[SerializeField] private float startCoorScale = 1263f;// координаты шкалы для счетчика 0
[Space(15)]
[Tooltip("x or y")] [SerializeField] private string typeXY="y";// тип сериализуемый
[Space(10)]
[SerializeField] private float waitTime = 0.05f;//время для корутины
[HideInInspector] public bool point = false;//нажатие на счетчик
private Coroutine coroutine;
private void Start()
{
countNumber = transform.GetComponent<TextMeshPro>();
d = deltaCoorScale / deltaScale;//высчитывается дельта координат к дельте шкалы
OnK();
scaleText();
Rever();
waitTime = 0.005f;
}
private void Update()
{
if ((typeXY == "x"&&Y != scale.gameObject.transform.localPosition.x)|| (typeXY == "y" && Y != scale.gameObject.transform.localPosition.y))//проверка типа
{
OnK();
scaleText();
Rever();
}
}
private void scaleText()
{
//Debug.Log($"k = {k}");
int ko = (int)k;
//Debug.Log($"ko = {ko}");
if (typeXY == "y" && Panel.transform.name == "Panel0115")//проверка типа начало
{
if (ko >= 0)
{
countNumber.color = Color.white;
if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
}
}
else
{
countNumber.color = Color.yellow;
if (frame.gameObject.GetComponent<ButtonCheckable3>() != null)
{
frame.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
}
}
if (ko > 100 || ko < -100)
{
ko = ko / 10 * 10;
}
} else if (typeXY == "x" && Panel.transform.name == "Panel0115"){
if (ko < 0)
{
ko = 360 + ko;
}
}
//проверка типа конец
// altitude.text = ko.ToString();
countNumber.SetText(ko.ToString());
}
private void OnK()
{
Y = (typeXY == "x")? scale.gameObject.transform.localPosition.x: scale.gameObject.transform.localPosition.y;//проверка типа
k = -(Y- startCoorScale) / d;//дельта
}
private void OnMouseDown()//нажатие на счетчик
{
/*point = !point;
//Debug.Log($"point = {point}");
if (point)
{
Rever();
if (reverse)
{
k-=0.5f;
coroutine = StartCoroutine(AltNumber());
}
else
{
k+=0.5f;
coroutine = StartCoroutine(AltNumber());
}
}
else
{
if (coroutine != null) StopCoroutine(coroutine);
}*/
}
private void Rever()
{
//Debug.Log($" вне условия k = {k}; min = {min}; max = {max}");
if (k <= min)
{
//Debug.Log($"1. k <= min; {k}<= {min}");
reverse = false;
}
else if (k >= max)
{
//Debug.Log($"2. k >= max; {k}>= {max}");
reverse = true;
}
}
IEnumerator AltNumber()
{
while (point)
{
scaleText();
Y = -(k *d) + startCoorScale;//дельта
if (typeXY == "x")
{
scale.gameObject.transform.localPosition = new Vector3(Y, scale.gameObject.transform.localPosition.y, scale.gameObject.transform.localPosition.z);
//Debug.Log($"scale.gameObject.transform.localPosition = {scale.gameObject.transform.localPosition}");
}
else if(typeXY == "y"){
scale.gameObject.transform.localPosition = new Vector3(scale.gameObject.transform.localPosition.x, Y, scale.gameObject.transform.localPosition.z);
}
//scale.gameObject.transform.localPosition = new Vector3(scale.gameObject.transform.localPosition.x, Y, scale.gameObject.transform.localPosition.z);//проверка типа
if (reverse)
{
k-=0.5f;
}
else
{
k+=0.5f;
}
Rever();
yield return new WaitForSeconds(waitTime);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Variometer : MonoBehaviour//frame2 0115
{
public GameObject arrow;
[HideInInspector]
public string textValue_ = "";
private string defaultValue_ = "0";
//private Text text_;
private TextMeshPro text_;
private int k=0; //текущее значение счетчика в float
private int max = 30;
private int min = -30;
bool reverse = false; //направление
float waitTime = 0.2f;//время для корутины
bool point = false;//нажатие на счетчик
private Coroutine coroutine;
void Start()
{
//text_ = this.gameObject.GetComponent<Text>();
//text_.text = (textValue_ == "") ? defaultValue_ : textValue_;
text_ = this.GetComponent<TextMeshPro>();
var txt = (textValue_ == "") ? defaultValue_ : textValue_;
text_.SetText(txt);
}
private void VarText()
{
if (k >= 0)
{
if (arrow.gameObject.GetComponent<ButtonCheckable3>() != null)
{
arrow.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(0);
}
}
else
{
if (arrow.gameObject.GetComponent<ButtonCheckable3>() != null)
{
arrow.gameObject.GetComponent<ButtonCheckable3>().EnableSprite(1);
}
}
textValue_ = k.ToString();
if (k < 0)
{
//text_.text = textValue_.Substring(1, textValue_.Length - 1);
var txt = textValue_.Substring(1, textValue_.Length - 1);
text_.SetText(txt);
}
else
{
//text_.text = textValue_;
text_.SetText(textValue_);
}
}
private void OnMouseDown()//нажатие на счетчик
{
point = !point;
if (point)
{
Rever();
if (reverse)
{
k--;
coroutine = StartCoroutine(VarNumber());
}
else
{
k++;
coroutine = StartCoroutine(VarNumber());
}
}
else
{
if (coroutine != null) StopCoroutine(coroutine);
}
}
private void Rever()
{
if (k <= min)
{
reverse = false;
}
else if (k >= max)
{
reverse = true;
}
}
IEnumerator VarNumber()
{
while (point)
{
VarText();
if (reverse)
{
k--;
}
else
{
k++;
}
Rever();
yield return new WaitForSeconds(waitTime);
}
}
}

View File

@@ -0,0 +1,11 @@
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