mirror of
https://gitea.msk.dinamika-avia.ru/Constanta-Design/MI-38.git
synced 2026-01-24 08:25:38 +03:00
04.07.2022
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192
Heli_with_panels/Assets/Fusel/scripts/Systems/OSH.cs
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192
Heli_with_panels/Assets/Fusel/scripts/Systems/OSH.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OSH : MonoBehaviour
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{
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public Camera MainCamera;
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public Camera CamOSH;
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public GameObject OSHProz;
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public GameObject KronshteinROSHProz;
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public GameObject ROSHUprDvigProz;
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public GameObject RPOSHProz;
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public GameObject KronshteinOSHProz;
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public void LayerOff()
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{
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("POS"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr"));
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MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
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CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod"));
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GameObject[] KronshteinROSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinROSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject Kron in KronshteinROSHmassiv)
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{
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Kron.layer = LayerMask.NameToLayer("OSH");
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}
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GameObject[] ROSHUprDvigmassiv = GameObject.FindGameObjectsWithTag("ROSHUprDvig"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà (ðîäèòåëÿ) è åãî äî÷åê
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foreach (GameObject ROSH in ROSHUprDvigmassiv)
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{
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ROSH.layer = LayerMask.NameToLayer("OSH");
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Transform[] childs = ROSH.GetComponentsInChildren<Transform>();
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foreach (Transform ROSHchild in childs)
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{
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if (ROSHchild.gameObject.name.StartsWith("Cylinder028"))
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{
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continue;
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}
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if (ROSHchild.gameObject.name.StartsWith("Cylinder033"))
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{
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continue;
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}
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ROSHchild.gameObject.layer = LayerMask.NameToLayer("OSH");
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}
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}
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GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject RPOSH in RPOSHmassiv)
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{
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RPOSH.layer = LayerMask.NameToLayer("OSH");
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}
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GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject Kron in KronshteinOSHmassiv)
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{
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Kron.layer = LayerMask.NameToLayer("OSH");
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}
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OSHProz.SetActive(false);
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KronshteinROSHProz.SetActive(false);
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ROSHUprDvigProz.SetActive(false);
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RPOSHProz.SetActive(false);
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KronshteinOSHProz.SetActive(false);
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//MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema");
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//MainCamera.cullingMask = LayerMask.NameToLayer("Everything");
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//MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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//GameObject.FindGameObjectWithTag("FuzComp").SetActive(false);
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}
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public void LayerOn()
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{
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GameObject[] KronshteinROSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinROSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject Kron in KronshteinROSHmassiv)
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{
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Kron.layer = LayerMask.NameToLayer("FuzCompLayer");
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}
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GameObject[] ROSHUprDvigmassiv = GameObject.FindGameObjectsWithTag("ROSHUprDvig"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà (ðîäèòåëÿ) è åãî äî÷åê
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foreach (GameObject ROSH in ROSHUprDvigmassiv)
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{
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ROSH.layer = LayerMask.NameToLayer("FuzCompLayer");
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Transform[] childs = ROSH.GetComponentsInChildren<Transform>();
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foreach (Transform ROSHchild in childs)
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{
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if (ROSHchild.gameObject.name.StartsWith("Cylinder028"))
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{
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continue;
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}
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if (ROSHchild.gameObject.name.StartsWith("Cylinder033"))
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{
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continue;
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}
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ROSHchild.gameObject.layer = LayerMask.NameToLayer("FuzCompLayer");
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}
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}
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GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject RPOSH in RPOSHmassiv)
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{
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RPOSH.layer = LayerMask.NameToLayer("FuzCompLayer");
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}
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GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); // ìàññèâå äèíàìè÷åñêè ìåíÿåò ñëîé ó îáúåêòà
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foreach (GameObject Kron in KronshteinOSHmassiv)
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{
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Kron.layer = LayerMask.NameToLayer("FuzCompLayer");
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}
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr");
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MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod");
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OSHProz.SetActive(true);
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KronshteinROSHProz.SetActive(true);
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ROSHUprDvigProz.SetActive(true);
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RPOSHProz.SetActive(true);
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KronshteinOSHProz.SetActive(true);
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}
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}
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