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hotfix: multithread loading
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@@ -86,7 +86,7 @@ void MultiThreadServer::disableClients()
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ClientHandler* handler = (*clientsMap)[idSocket];
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//Фиксируем время выхода Юнити-клиента
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if(handler->getClient()->GETTYPE() == TypeClientAutorization::TYPE_UNITY_CLIENT)
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if(handler->getClient()->getClientType() == TypeClientAutorization::TYPE_UNITY_CLIENT)
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{
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processingSystem->processingExitUnityClient(handler);
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}
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