cfiController 1 + fix bug BUSY FREE not for Unity

This commit is contained in:
2026-01-27 12:34:20 +03:00
parent b452ef347d
commit 4ce3f53171
9 changed files with 43 additions and 28 deletions

View File

@@ -50,7 +50,7 @@ void UpdateController::changeAssetVersion(QString versionName)
currentStreamingPath = assetManager->setVersion(versionName);
setUpCurrentServerHash();
emit sigUpdateDocs();
commonClientHandler->slot_sendPacketToAllClients(PacketType::HASH_READY);
commonClientHandler->slot_sendPacketToAllClients(PacketType::HASH_READY, false);
commonClientHandler->sendCurrentVersionToAllClient();
//commonClientHandler->slot_sendPacketToAllClients(PacketType::FREE);
@@ -118,10 +118,10 @@ void UpdateController::calculateFullHash()
void UpdateController::calculateFullHashWithSetup()
{
bool res = emit signal_BlockAutorization(true, "SERVER", "CalculateFullHashWithSetup");
commonClientHandler->slot_sendPacketToAllClients(PacketType::RECALCULATE_HASH);
commonClientHandler->slot_sendPacketToAllClients(PacketType::RECALCULATE_HASH, false);
calculateCurrentSharedHash();
setUpCurrentServerHash();
commonClientHandler->slot_sendPacketToAllClients(PacketType::HASH_READY);
commonClientHandler->slot_sendPacketToAllClients(PacketType::HASH_READY, false);
res = emit signal_BlockAutorization(false, "SERVER", "CalculateFullHashWithSetup");
}