Files
MI-38/Heli_with_panels/Assets/Scripts/UI/Switch2view.cs
2022-07-06 12:36:49 +03:00

45 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Switch2view : MonoBehaviour, IPointerClickHandler//, IPointerEnterHandler, IPointerExitHandler
{
[HideInInspector] public Manager manager;
void Start()
{
manager = GameObject.Find("Manager").GetComponent<Manager>();
}
public void OnPointerClick(PointerEventData eventData)
{
/* manager.viewmode = 3; // Свободный обзор
//if(manager.mode == "free") manager.mode = "view";
//manager.mode = "view";
manager.cabines2d.SetActive(false);
manager.fusel.SetActive(true);
manager.skv.SetActive(true);
//manager.ViewBackButton.GetComponent<Button>().onClick.Invoke();
// Выключаем коллайдеры для внутренней и пассажирской кабины
manager.DisablePassCabineCollider();
manager.DisablePilotCabineCollider();
*/
if (manager == null)
manager = GameObject.Find("Manager").GetComponent<Manager>();
if (!manager.is3D) manager.SwitchTo3D();
manager.switchModeView();
manager.mouseEnterUI();
}
/*public void OnMouseDown()
{
manager.viewmode = 3; // Свободный обзор
//if (manager.mode == "free") manager.mode = "view";
manager.cabines2d.SetActive(false);
manager.fusel.SetActive(true);
manager.skv.SetActive(true);
}*/
}