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MI-38/Heli_with_panels/Assets/Scripts/Panel2D/0112/drCol112.cs
2022-07-06 12:36:49 +03:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class drCol112 : MonoBehaviour
{
protected Vector3 mousePosition;
protected Vector2 a; // Vector2 deltaPosition
public string typeDrag = null;
public float dragMin, dragMax;
public bool clamp = false;
[HideInInspector] public Vector2 dd;//для передачи в connection
[HideInInspector] public bool _delta = false;//для передачи в connection
[HideInInspector] public bool isDrag = false;
Manager man;
Camera cam;//камера для канваса с панелями
private void Awake()
{
dd = new Vector2(transform.localPosition.x, transform.localPosition.y);
if (man == null) man = GameObject.Find("Manager").GetComponent<Manager>();
cam = man.cam;
}
public void OnMouseDown()
{
calculationBegin();
}
public void OnMouseDrag()
{
calculationDrag();
}
public void OnMouseUp()
{
dd = new Vector2(transform.localPosition.x, transform.localPosition.y);
if (typeDrag == "x" && (dd.x == dragMin || dd.x == dragMax))
{
_delta = true;
}
else if (typeDrag == "y" && (dd.y == dragMin || dd.y == dragMax))
{
_delta = true;
}
else
{
_delta = false;
}
isDrag = false;
}
public void calculationBegin()
{
//a = new Vector2(Input.mousePosition.x - transform.localPosition.x, Input.mousePosition.y - transform.localPosition.y);
mousePosition = cam.ScreenToWorldPoint(Input.mousePosition);//mousePosition = Input.mousePosition;
a = new Vector2(mousePosition.x - transform.localPosition.x, mousePosition.y - transform.localPosition.y);
isDrag = true;
}
public void calculationDrag()
{
if (man.mode == "scedit" || man.mode == "play")
return;
mousePosition = cam.ScreenToWorldPoint(Input.mousePosition);//mousePosition = Input.mousePosition;
Vector2 q = new Vector2(mousePosition.x, mousePosition.y);
Vector3 b = new Vector3(q.x - a.x, q.y - a.y, transform.localPosition.z);
if (typeDrag == "x")
{
b.x = (clamp) ? Mathf.Clamp(b.x, dragMin, dragMax) : b.x;
transform.localPosition = new Vector3(b.x, transform.localPosition.y, transform.localPosition.z);
}
else
if (typeDrag == "y")
{
b.y = (clamp) ? Mathf.Clamp(b.y, dragMin, dragMax) : b.y;
transform.localPosition = new Vector3(transform.localPosition.x, b.y, transform.localPosition.z);
}
else
{
transform.localPosition = b;
}
}
public void SetState(int b)
{
float bf = (clamp) ? Mathf.Clamp((float)b/100f, dragMin, dragMax) : b/100;
//b += (int)(dragMax - dragMin) / 2;
if (typeDrag == "x")
transform.localPosition = new Vector3(bf, transform.localPosition.y, transform.localPosition.z);
else
if (typeDrag == "y")
transform.localPosition = new Vector3(transform.localPosition.x, bf, transform.localPosition.z);
}
}