using UnityEngine; using System.Collections; public class FPS : MonoBehaviour { int oldFPS=0; int cnt = 0; void OnGUI() { int fps = (int)(1.0f / Time.deltaTime); if (fps != oldFPS) cnt++; if(cnt > 40) { cnt = 0; oldFPS = fps; } GUILayout.Label("FPS = " + oldFPS); } }