using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Switch2view : MonoBehaviour, IPointerClickHandler//, IPointerEnterHandler, IPointerExitHandler { [HideInInspector] public Manager manager; void Start() { manager = GameObject.Find("Manager").GetComponent(); } public void OnPointerClick(PointerEventData eventData) { /* manager.viewmode = 3; // Свободный обзор //if(manager.mode == "free") manager.mode = "view"; //manager.mode = "view"; manager.cabines2d.SetActive(false); manager.fusel.SetActive(true); manager.skv.SetActive(true); //manager.ViewBackButton.GetComponent