using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClickGruzCube1 : MonoBehaviour { /* float speed = 1.0f; private bool isMoved = false; *//* private void OnMouseDown() { Camera.main.transform.position = new Vector3(-5.4f, 2.5f, 5.2f); }*//* void OnMouseEnter() { GetComponent().material.color = Color.green; } void OnMouseExit() { GetComponent().material.color = Color.clear; } public void FixedUpdate() { { if (Input.GetMouseButtonDown(0)) { isMoved = true; } if (isMoved) { Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, new Vector3(-5.4f, 2.5f, 5.2f), speed * Time.deltaTime); } } } */ }