using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class BackScript : MonoBehaviour, IPointerClickHandler { void Start() { //StartCoroutine(waiter()); } /*void OnMouseDown() { UnityEngine.Debug.Log("click down"); GameObject manager = GameObject.Find("Manager"); manager.GetComponent().SwitchTo3D(); }*/ public void OnPointerClick(PointerEventData eventData) { //UnityEngine.Debug.Log("click down"); GameObject manager = GameObject.Find("Manager"); manager.GetComponent().SwitchTo3D(); } //IEnumerator waiter() //{ // //Wait for 2 seconds // Debug.Log("waiter"); // yield return new WaitForSeconds(2); // GameObject manager = GameObject.Find("Manager"); // manager.GetComponent().SwitchTo3D(); //} }