using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ostanov : MonoBehaviour { public Camera MainCamera; public Camera CamOstanov; public GameObject OstanovProz; public GameObject Panel1101_3D_Proz; public void LayerOff() { MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); CamOstanov.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); OstanovProz.SetActive(false); Panel1101_3D_Proz.SetActive(false); //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema"); //MainCamera.cullingMask = LayerMask.NameToLayer("Everything"); //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false); } public void LayerOn() { MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod"); OstanovProz.SetActive(true); Panel1101_3D_Proz.SetActive(true); } }