using System.Collections; using System.Collections.Generic; using UnityEngine; public class OSH : MonoBehaviour { public Camera MainCamera; public Camera CamOSH; public GameObject OSHProz; public GameObject KronshteinROSHProz; public GameObject ROSHUprDvigProz; public GameObject RPOSHProz; public GameObject KronshteinOSHProz; public void LayerOff() { MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); CamOSH.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); GameObject[] KronshteinROSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinROSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinROSHmassiv) { Kron.layer = LayerMask.NameToLayer("OSH"); } GameObject[] ROSHUprDvigmassiv = GameObject.FindGameObjectsWithTag("ROSHUprDvig"); //В массиве динамически меняет слой у объекта (родителя) и его дочек foreach (GameObject ROSH in ROSHUprDvigmassiv) { ROSH.layer = LayerMask.NameToLayer("OSH"); Transform[] childs = ROSH.GetComponentsInChildren(); foreach (Transform ROSHchild in childs) { if (ROSHchild.gameObject.name.StartsWith("Cylinder028")) { continue; } if (ROSHchild.gameObject.name.StartsWith("Cylinder033")) { continue; } ROSHchild.gameObject.layer = LayerMask.NameToLayer("OSH"); } } GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject RPOSH in RPOSHmassiv) { RPOSH.layer = LayerMask.NameToLayer("OSH"); } GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinOSHmassiv) { Kron.layer = LayerMask.NameToLayer("OSH"); } OSHProz.SetActive(false); KronshteinROSHProz.SetActive(false); ROSHUprDvigProz.SetActive(false); RPOSHProz.SetActive(false); KronshteinOSHProz.SetActive(false); //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema"); //MainCamera.cullingMask = LayerMask.NameToLayer("Everything"); //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false); } public void LayerOn() { GameObject[] KronshteinROSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinROSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinROSHmassiv) { Kron.layer = LayerMask.NameToLayer("FuzCompLayer"); } GameObject[] ROSHUprDvigmassiv = GameObject.FindGameObjectsWithTag("ROSHUprDvig"); //В массиве динамически меняет слой у объекта (родителя) и его дочек foreach (GameObject ROSH in ROSHUprDvigmassiv) { ROSH.layer = LayerMask.NameToLayer("FuzCompLayer"); Transform[] childs = ROSH.GetComponentsInChildren(); foreach (Transform ROSHchild in childs) { if (ROSHchild.gameObject.name.StartsWith("Cylinder028")) { continue; } if (ROSHchild.gameObject.name.StartsWith("Cylinder033")) { continue; } ROSHchild.gameObject.layer = LayerMask.NameToLayer("FuzCompLayer"); } } GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject RPOSH in RPOSHmassiv) { RPOSH.layer = LayerMask.NameToLayer("FuzCompLayer"); } GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinOSHmassiv) { Kron.layer = LayerMask.NameToLayer("FuzCompLayer"); } MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod"); OSHProz.SetActive(true); KronshteinROSHProz.SetActive(true); ROSHUprDvigProz.SetActive(true); RPOSHProz.SetActive(true); KronshteinOSHProz.SetActive(true); } }