using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.EventSystems; using UnityEngine.UI; public class ChangeSystem : MonoBehaviour { public GameObject AllSystemsBtn; public GameObject ButtonMainBack; public GameObject MasloBtn; public GameObject MasloBtnBackOff; public GameObject OstanovBtn; public GameObject OstanovBtnBackOff; public GameObject TormozBtn; public GameObject TormozBtnBackOff; public GameObject DrenazhDvigBtn; public GameObject DrenazhDvigBtnBackOff; public GameObject ToplBtn; public GameObject ToplBtnBackOff; public GameObject GidroBtn; public GameObject GidroBtnBackOff; public GameObject TransBtn; public GameObject TransBtnBackOff; public GameObject PozharBtn; public GameObject PozharBtnBackOff; public GameObject POSBtn; public GameObject POSBtnBackOff; public GameObject UprDvigBtn; public GameObject UprDvigBtnBackOff; public GameObject ZapuskDvigBtn; public GameObject ZapuskDvigBtnBackOff; public GameObject TV117VBtn; public GameObject TV117VBtnBackOff; public GameObject TA14Btn; public GameObject TA14BtnBackOff; public GameObject UPRStabBtn; public GameObject UPRStabBtnBackOff; public GameObject SKVBtn; public GameObject SKVBtnBackOff; public GameObject PutevBtn; public GameObject PutevBtnBackOff; public GameObject ProdolBtn; public GameObject ProdolBtnBackOff; public GameObject OSHBtn; public GameObject OSHBtnBackOff; public GameObject OhlAgrBtn; public GameObject OhlAgrBtnBackOff; public GameObject KislorodBtn; public GameObject KislorodBtnBackOff; public Camera MainCamera; public Camera CamMasloSystem, CamOstanov, CamUpravDvig, CamPOS, CamTrans, CamFire, CamTopl, CamTormoz, CamGidro, CamZapuskDvig, CamDrenazhDvig, CamTV117V, CamTA14, CamUPRStab, CamSKV, CamPutev, CamProdol, CamOSH, CamOhlAgr, CamKislorod; //string Maslo = "CamMasloSystem"; public void ChooseSys(string MySystem) { if (!MySystem.ToLower().StartsWith("system_")) return; int N = 0; if (!int.TryParse(MySystem.ToLower().Replace("system_", ""), out N)) return; if (N == 1) //"AllSystems" { AllSystemsBtn.GetComponent