using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChangeMaterial : MonoBehaviour { Renderer [] renderers; public Material probmaterial; void Start() { GameObject cabinproz = GameObject.Find("CabinProz"); renderers = cabinproz.GetComponentsInChildren(); foreach (Renderer _renderers in renderers) { //probmaterial.renderQueue = 5000; _renderers.material = probmaterial; } } }