using System.Collections; using System.Collections.Generic; using UnityEngine; public class ZapuskDvig : MonoBehaviour { public Camera MainCamera; public Camera CamZapuskDvigSystem; public GameObject ZapuskDvigProz; public GameObject SKVZapuskProz; public void LayerOff() { MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); CamZapuskDvigSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); GameObject[] SKVZapuskmassiv = GameObject.FindGameObjectsWithTag("SKVZapusk"); //В массиве динамически меняет слой у объекта foreach (GameObject SKVZap in SKVZapuskmassiv) { SKVZap.layer = LayerMask.NameToLayer("ZapuskDvig"); } ZapuskDvigProz.SetActive(false); SKVZapuskProz.SetActive(false); //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema"); //MainCamera.cullingMask = LayerMask.NameToLayer("Everything"); //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false); } public void LayerOn() { GameObject[] SKVZapuskmassiv = GameObject.FindGameObjectsWithTag("SKVZapusk"); //В массиве динамически меняет слой у объекта foreach (GameObject SKVZap in SKVZapuskmassiv) { SKVZap.layer = LayerMask.NameToLayer("FuzCompLayer"); } MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod"); ZapuskDvigProz.SetActive(true); SKVZapuskProz.SetActive(true); } }