using System.Collections; using System.Collections.Generic; using UnityEngine; public class TransMis : MonoBehaviour { public Camera MainCamera; public Camera CamTransSystem; public GameObject TransProz; public void LayerOff() { MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Prodol")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); CamTransSystem.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); TransProz.SetActive(false); //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema"); //MainCamera.cullingMask = LayerMask.NameToLayer("Everything"); //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false); } public void LayerOn() { MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Prodol"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod"); TransProz.SetActive(true); } }