using System.Collections; using System.Collections.Generic; using UnityEngine; public class Prodol : MonoBehaviour { public Camera MainCamera; public Camera CamProdol; public GameObject ProdolProz; public GameObject RPOSHProz; public GameObject KronshteinOSHProz; public void LayerOff() { MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("FuzCompLayer")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Ostanov")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Maslosistema")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("UpravlenieDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("POS")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Transmission")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Pozhar")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Toplivo")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("TormozNV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Gidro")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("ZapuskDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("DrenazhDvig")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("TV117V")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("TA14")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("UPRStab")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("SKV")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Putev")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("OSH")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("OhlAgr")); MainCamera.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); CamProdol.cullingMask &= ~(1 << LayerMask.NameToLayer("Kislorod")); GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject RPOSH in RPOSHmassiv) { RPOSH.layer = LayerMask.NameToLayer("Prodol"); } GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinOSHmassiv) { Kron.layer = LayerMask.NameToLayer("Prodol"); } ProdolProz.SetActive(false); RPOSHProz.SetActive(false); KronshteinOSHProz.SetActive(false); //MainCamera.cullingMask = LayerMask.NameToLayer("Maslosistema"); //MainCamera.cullingMask = LayerMask.NameToLayer("Everything"); //MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); //GameObject.FindGameObjectWithTag("FuzComp").SetActive(false); } public void LayerOn() { GameObject[] RPOSHmassiv = GameObject.FindGameObjectsWithTag("RPOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject RPOSH in RPOSHmassiv) { RPOSH.layer = LayerMask.NameToLayer("FuzCompLayer"); } GameObject[] KronshteinOSHmassiv = GameObject.FindGameObjectsWithTag("KronshteinOSH"); //В массиве динамически меняет слой у объекта foreach (GameObject Kron in KronshteinOSHmassiv) { Kron.layer = LayerMask.NameToLayer("FuzCompLayer"); } MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("FuzCompLayer"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Ostanov"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Maslosistema"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UpravlenieDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("POS"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Transmission"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Pozhar"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Toplivo"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TormozNV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Gidro"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("ZapuskDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("DrenazhDvig"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TV117V"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("TA14"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("UPRStab"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("SKV"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Putev"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OSH"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("OhlAgr"); MainCamera.cullingMask |= 1 << LayerMask.NameToLayer("Kislorod"); ProdolProz.SetActive(true); RPOSHProz.SetActive(true); KronshteinOSHProz.SetActive(true); } }