using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CamSystemOut : MonoBehaviour { public Camera Main; public Camera CamSystem; //public GameObject ButtonMain1; //public GameObject ButtonMain2; //public GameObject Button; public void SwitchCamOut() { Main.enabled = true; CamSystem.enabled = false; GameObject.FindGameObjectWithTag("Canvas").GetComponent().worldCamera = Main; //ButtonMain1.gameObject.SetActive(true); //ButtonMain2.gameObject.SetActive(true); //Button.gameObject.SetActive(false); } }