using System.Collections; using System.Collections.Generic; using UnityEngine; public class HlightBtn : MonoBehaviour { private SpriteRenderer arrow; private SpriteRenderer arrowDown; private void Awake() { arrow = transform.GetComponent(); arrow.enabled = false; var nameA = this.name.Substring(0, this.name.Length) + "_arrow"; arrowDown = transform.Find(nameA).gameObject.GetComponent(); arrowDown.enabled = false; } public void OnMouseEnter() { arrow.enabled = true; } public void OnMouseExit() { arrow.enabled = false; } private void OnMouseDown() { arrowDown.enabled = true; arrow.enabled = false; } private void OnMouseUp() { arrowDown.enabled = false; arrow.enabled = true; } }