using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFree2 : MonoBehaviour { public float sensitivity = 3; // чувствительность мышки private float X, Y; void Update() { if (Input.GetKey(KeyCode.Mouse0)) { X = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivity; Y += Input.GetAxis("Mouse Y") * sensitivity; Y = Mathf.Clamp(Y, -90, 90); } transform.localEulerAngles = new Vector3(-Y, X, 0); } }